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It is, however, preferable to use an algorithm from the C++ Standard Library for such tasks. [1] [2] [3] The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection ...
The following example demonstrates various techniques involving a vector and C++ Standard Library algorithms, notably shuffling, sorting, finding the largest element, and erasing from a vector using the erase-remove idiom.
The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics. The STL and the C++ Standard Library are two distinct entities. [3]
STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
EethalView is a Freeware 3d Cae viewer tool written using C++ and openGL api.EethalView handles Nastran op2, Stl files, etc. Encole Encole - Mechanical Engineering Collective CAE: Process observation OEM catalog components with CAD download models. Engineered Software PowerCADD: CAD: EPLAN Software & Service EPLAN Electric P8 Electrical CAD/CAE
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++.It features anti-aliasing and sub-pixel resolution.It is not a graphics library, per se, but rather a framework to build a graphics library upon.
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]