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  2. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    In game theory, an information set represents all possible points (or decision nodes) in a game that a given player might be at during their turn, based on their current knowledge and observations. These nodes are indistinguishable to the player due to incomplete information about previous actions or the state of the game .

  3. Tissue meeting - Wikipedia

    en.wikipedia.org/wiki/Tissue_Meeting

    A tissue meeting is an informal presentation of creative work or other ideas to a client. Tissue meetings are common in advertising and design agencies and allow these agencies to test their thinking on their clients without committing to progressing with any of the work.

  4. Knowledge is Power (video game) - Wikipedia

    en.wikipedia.org/wiki/Knowledge_is_Power_(video...

    Knowledge is Power received a Metacritic rating of 71%. [5]It was generally praised for its aesthetic and use of PlayLink technology. Liam Martin for the Daily Express states "the colourful presentation, silly characters and claymation art style screams fun, and the smartphone controls are more suited to non gamers", but goes on to criticise the game's pacing "it's just a shame there's not ...

  5. Knowledge sharing - Wikipedia

    en.wikipedia.org/wiki/Knowledge_sharing

    Knowledge sharing activities are commonly supported by knowledge management systems, a form of information technology (IT) that facilitates and organizes information within a company or organization. [31] Knowledge sharing in knowledge management systems can be driven by accountability-inducing management practices.

  6. Scientia potentia est - Wikipedia

    en.wikipedia.org/wiki/Scientia_potentia_est

    American Information Awareness Office seal with its motto scientia est potentia Logos of the popular science magazine Znanie — sila (USSR/Russia) - in translation "Knowledge is power" The phrase " scientia potentia est " (or " scientia est potentia " or also " scientia potestas est ") is a Latin aphorism meaning " knowledge is power ...

  7. Curse of knowledge - Wikipedia

    en.wikipedia.org/wiki/Curse_of_knowledge

    The term "curse of knowledge" was coined in a 1989 Journal of Political Economy article by economists Colin Camerer, George Loewenstein, and Martin Weber.The aim of their research was to counter the "conventional assumptions in such (economic) analyses of asymmetric information in that better-informed agents can accurately anticipate the judgement of less-informed agents".

  8. Knowledge Bowl - Wikipedia

    en.wikipedia.org/wiki/Knowledge_Bowl

    Knowledge Bowl is the name for several interdisciplinary academic quiz bowl-like competitions across the United States and the world. The questions for many Knowledge Bowl competitions are supplied by the Academic Hallmarks company of Durango, Colorado .

  9. SECI model of knowledge dimensions - Wikipedia

    en.wikipedia.org/wiki/SECI_model_of_knowledge...

    SECI model of knowledge dimensions. Assuming that knowledge is created through the interaction between tacit and explicit knowledge, four different modes of knowledge conversion can be postulated: from tacit knowledge to tacit knowledge (socialization), from tacit knowledge to explicit knowledge (externalization), from explicit knowledge to explicit knowledge (combination), and from explicit ...