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  2. Linux framebuffer - Wikipedia

    en.wikipedia.org/wiki/Linux_framebuffer

    Knoppix booting on the framebuffer. The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. [1]It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and ...

  3. DirectFB - Wikipedia

    en.wikipedia.org/wiki/DirectFB

    DirectFB (Direct Frame Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications.

  4. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The Linux framebuffer device was developed to abstract the physical method for accessing the underlying framebuffer into a guaranteed memory map that is easy for programs to access. This increases portability, as programs are not required to deal with systems that have disjointed memory maps or require bank switching .

  5. Xvfb - Wikipedia

    en.wikipedia.org/wiki/Xvfb

    Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol. In contrast to other display servers, Xvfb performs all graphical ...

  6. Direct Graphics Access - Wikipedia

    en.wikipedia.org/wiki/Direct_Graphics_Access

    Direct Graphics Access, e.g. on top of the Linux framebuffer. Direct Graphics Access is a plug-in for the X display servers that allows client programs direct access to the frame buffer. Graphics hardware communicates via a chunk of memory called a frame buffer. This is an array of values that represent pixel color values on the screen.

  7. Linux console - Wikipedia

    en.wikipedia.org/wiki/Linux_console

    The Linux console (and Linux virtual consoles) are implemented by the VT (virtual terminal) subsystem of the Linux kernel, and do not rely on any user space software. [3] This is in contrast to a terminal emulator , which is a user space process that emulates a terminal, and is typically used in a graphical display environment.

  8. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  9. RFB (protocol) - Wikipedia

    en.wikipedia.org/wiki/RFB_(protocol)

    RFB ("remote framebuffer") is an open simple protocol for remote access to graphical user interfaces. Because it works at the framebuffer level it is applicable to all windowing systems and applications, including Microsoft Windows, macOS, the X Window System and Wayland. RFB is the protocol used in Virtual Network Computing (VNC) and its ...