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  2. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.

  3. Enhanced Acoustic Simulator for Engineers - Wikipedia

    en.wikipedia.org/wiki/Enhanced_Acoustic...

    Enhanced Acoustic Simulator for Engineers (EASE) is an engineering design and analysis software for optimizing acoustics. [1] The full product is licensed and copy protected. It can perform complex analysis in three-dimensional space. There is a free-to-use web-based version available for two-dimensional analysis with limited geometry options. [2]

  4. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. [4]

  5. C4 Engine - Wikipedia

    en.wikipedia.org/wiki/C4_Engine

    The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, [1] PlayStation 3, Windows (XP and later), Mac OS X (versions 10.9 and later), [2] Linux, and iOS.

  6. Scott Manley - Wikipedia

    en.wikipedia.org/wiki/Scott_Manley

    Scott Park Manley [2] (born 31 December 1972) is a Scottish-American science communication YouTuber, gamer, astrophysicist, and programmer.On his YouTube channel, he makes videos discussing space-related topics and news, mainly concerning up-to-date rocket science developments. [3]

  7. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film .

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  9. Open Dynamics Engine - Wikipedia

    en.wikipedia.org/wiki/Open_Dynamics_Engine

    The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [ 3 ] It is free software licensed both under the BSD license and the LGPL .