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  2. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.

  3. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.

  4. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  5. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  6. Marquee element - Wikipedia

    en.wikipedia.org/wiki/Marquee_element

    So scrollamount=1 gives the slowest scroll speed. scrolldelay This sets the amount of time, in milliseconds, between 'frames', much like watching a replay of a video where every frame of the video would be paused for x number of milliseconds. 'Scrolldelay=1000' means a slow motion where every frame lasts one thousand milliseconds or one second.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  8. Reyes rendering - Wikipedia

    en.wikipedia.org/wiki/Reyes_rendering

    Reyes efficiently achieves several effects that were deemed necessary for film-quality rendering: Smooth, curved surfaces; surface texturing; motion blur; and depth of field. Reyes renders curved surfaces, such as those represented by parametric patches, by dividing them into micropolygons, small quadrilaterals each less than one pixel in size.

  9. Panning (camera) - Wikipedia

    en.wikipedia.org/wiki/Panning_(camera)

    With slower moving subjects, the risk is that the panning motion will be jerky, and it is also harder to keep the subject in the same position of the frame for the longer period of time. To aid in capturing panned pictures, photographers use aids such as tripods and monopods, which make it easy to swing the camera along one plane, while keeping ...