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Pax Americana [1] [2] [3] (Latin for ' American Peace ', modeled after Pax Romana and Pax Britannica), also called the "Long Peace", is a term applied to the concept of relative peace in the Western Hemisphere and later in the world after the end of World War II in 1945, when the United States [4] became the world's dominant economic, cultural, and military power.
Attendance at the Penny Arcade Expo from 2004 to 2012. On April 12, 2004, the authors of Penny Arcade announced PAX, the Penny Arcade Expo. [1] PAX 2004 was a two-day event held at the Meydenbauer Center in Bellevue, Washington, from August 28–29, which they hoped would turn into an annual event.
The word "pax" together with the Latin name of an empire or nation is used to refer to a period of peace or at least stability, enforced by a hegemon, a so-called Pax imperia ("Imperial peace"). The following is a list of periods of regional peace, sorted by alphabetical order.
The first PAX Prime drew 67,600 attendees in 2010. PAX East moved to Boston Convention and Exhibition Center in 2011; a 2012 agreement cemented Boston as the home of PAX East until 2023. [5] The first international event was PAX Australia, first held July 19–21, 2013 ( – ) at the Melbourne Showgrounds.
"Long Peace" is a term for the unprecedented historical period of relative global stability following the end of World War II in 1945 to the present day. [1] [2] The period of the Cold War (1947–1991) was marked by the absence of major wars between the superpowers of the period, the United States and the Soviet Union.
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Pax Americana and the Weaponization of Space is a documentary film by Denis Delestrac with a music score by Amon Tobin. The film deals with the issue of space weapons and their politics, featuring interviews with several key United States military personnel, academics such as Noam Chomsky and others, including Martin Sheen .
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...