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  2. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath utilizes the camera of a user's smartphone or tablet to scan and identify mathematical problems. [4] Upon recognition, the app displays the steps to solve the problem. The app presents these steps through various methods and approaches, elucidating the problem-solving process in a step-by-step manner to educate users.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  4. This ridiculous math problem is infuriating the Internet - AOL

    www.aol.com/news/2016-04-01-this-ridiculous-math...

    The seemingly "simple" elementary brain-teaser asks one student "Reasonableness: Marty ate 4/6 of his pizza and Luis ate 5/6 of his pizza. Marty ate more pizza than Luis.

  5. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver has three ways of solving systems of equations. The "direct solver" solves a system algebraically by the principle of consecutive substitution. When multiple rules contain multiple unknowns, the program can trigger an iterative solver which uses the Newton–Raphson algorithm to successively approximate based on initial guesses for ...

  6. 4-6-2 - Wikipedia

    en.wikipedia.org/wiki/4-6-2

    The introduction of the 4-6-2 design in 1901 has been described as "a veritable milestone in locomotive progress". [3] On many railways worldwide, Pacific steam locomotives provided the motive power for express passenger trains throughout much of the early to mid-20th century, before either being superseded by larger types in the late 1940s and 1950s, or replaced by electric or diesel-electric ...

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  8. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in probably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  9. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.