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  2. Binocular rivalry - Wikipedia

    en.wikipedia.org/wiki/Binocular_rivalry

    Binocular rivalry is a phenomenon of visual perception in which perception alternates between different images presented to each eye. [1] An image demonstrating binocular rivalry. If one views the image with red-cyan 3D glasses, the text will alternate between red and blue. 3D red cyan glasses are recommended to view this image correctly.

  3. Contour rivalry - Wikipedia

    en.wikipedia.org/wiki/Contour_rivalry

    Contour rivalry is an artistic technique used to create multiple possible visual interpretations of an image. An image may be viewed as depicting one thing when viewed in a certain way; but if the image is flipped or turned, the same lines that formed the previous image now make up an entirely new design.

  4. Category:Binocular rivalry - Wikipedia

    en.wikipedia.org/wiki/Category:Binocular_rivalry

    Pages in category "Binocular rivalry" The following 14 pages are in this category, out of 14 total. ... Contour rivalry; F. Flash suppression; M. Monocular rivalry;

  5. Multistable perception - Wikipedia

    en.wikipedia.org/wiki/Multistable_perception

    Familiar examples include the Necker cube, Schroeder staircase, structure from motion, monocular rivalry, and binocular rivalry, but many more visually ambiguous patterns are known. Because most of these images lead to an alternation between two mutually exclusive perceptual states, they are sometimes also referred to as bistable perception.

  6. Binocular Switch Suppression - Wikipedia

    en.wikipedia.org/wiki/Binocular_Switch_Suppression

    It has been suggested that during binocular rivalry, it is challenging to predict durations of dominance and suppression due to stochastic perceptual states. [20] [21] Subsequently, flash suppression and Continuous Flash Suppression were suggested as superior methods that can enhance the benefits and minimise the limitations of binocular rivalry.

  7. Flash suppression - Wikipedia

    en.wikipedia.org/wiki/Flash_suppression

    It can erase an image presented at the fovea (which usually is much more resistant to perceptual suppression, unlike, for example, crowding), in every trial (unlike binocular rivalry), for a longer duration (>1 sec, unlike backward masking), with an excellent control of timing (unlike binocular rivalry). It has been widely exploited to tackle ...

  8. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    An illusory contour is a perceived contour without the presence of a physical gradient. In examples where a white shape appears to occlude black objects on a white background, the white shape appears to be brighter than the background, and the edges of this shape produce the illusory contours. [9]

  9. Peripheral head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Peripheral_head-mounted...

    A peripheral head-mounted display (PHMD) is avisual display (monocular or binocular) mounted to the user's head that is in the peripheral of the user's field of view (FOV) / peripheral vision. Whereby the actual position of the mounting (as the display technology) is considered to be irrelevant as long as it does not cover the entire FOV. While ...

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