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  2. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    When a distance in kilometres (km) is divided by a time in hours (h), the result is in kilometres per hour (km/h). Average speed does not describe the speed variations that may have taken place during shorter time intervals (as it is the entire distance covered divided by the total time of travel), and so average speed is often quite different ...

  3. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

  4. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    The Jiffy is the amount of time light takes to travel one femtometre (about the diameter of a nucleon). The Planck time is the time that light takes to travel one Planck length. The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually

  5. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Acceleration has the dimensions of velocity (L/T) divided by time, i.e. L T −2. The SI unit of acceleration is the metre per second squared (m s −2 ); or "metre per second per second", as the velocity in metres per second changes by the acceleration value, every second.

  6. Comoving and proper distances - Wikipedia

    en.wikipedia.org/wiki/Comoving_and_proper_distances

    This is because the travel time between any two points for a non-relativistic moving particle will just be the proper distance (that is, the comoving distance measured using the scale factor of the universe at the time of the trip rather than the scale factor "now") between those points divided by the velocity of the particle.

  7. Light-time correction - Wikipedia

    en.wikipedia.org/wiki/Light-time_correction

    An approximate light-time is calculated by dividing the object's geometric distance from Earth by the speed of light. Then the object's velocity is multiplied by this approximate light-time to determine its approximate displacement through space during that time. Its previous position is used to calculate a more precise light-time.

  8. Time derivative - Wikipedia

    en.wikipedia.org/wiki/Time_derivative

    The flow of net fixed investment is the time derivative of the capital stock. The flow of inventory investment is the time derivative of the stock of inventories. The growth rate of the money supply is the time derivative of the money supply divided by the money supply itself. Sometimes the time derivative of a flow variable can appear in a model:

  9. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.