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Sins of a Solar Empire was released without any form of copy protection, but a product key registered to an Impulse account was required for updates and multiplayer in the original game. The game had a development budget below one million dollars. [10] On November 16, 2011, Sins of a Solar Empire: Trinity was made available for purchase on Steam.
On February 21, 2012, they announced Sins of a Dark Age, a multiplayer online battle arena game set in a pre-war fantasy environment. A standalone expansion pack called Rebellion, was also released for Sins of a Solar Empire on June 12, 2012. [4] In 2022 Ironclad announced Sins of a Solar Empire 2, Beta Starting October 27, 2022 [5]
Sins of a Solar Empire: Trinity: Ironclad: Sci-fi: WIN: Combo of Sins of a Solar Empire & 1st 2 expansions. 2010: StarCraft II: Wings of Liberty: Blizzard: Sci-fi: OSX, WIN: First full 3D in StarCraft series, and the beginning of the StarCraft II series. 2010: Supreme Commander 2: Gas Powered: Sci-fi: OSX, WIN, X360: Sequel to Supreme Commander ...
Nearly 15 years after the original launched, Ironclad and Stardock's 4X RTS is back.
Sins of a Solar Empire: Rebellion [3] Ironclad: Sci-fi (Space) WIN: Real-Time. Expansion to Sins of a Solar Empire. 2012: Warlock: Master of the Arcane [13] 1C:Ino-Co Plus: Fantasy: WIN: Turn-based. Derived from the Majesty universe. 2013: Dominions 4: Thrones of Ascension [43] Illwinter Game Design: Fantasy: WIN, OSX, LIN: Turn based. Sequel ...
Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...
Sins of a Solar Empire was designed to reduce the incentives for micromanagement, [55] and reviewers found that the game's interface made empire management more elegant. [23] [38] On the other hand, Master of Orion III reduced micromanagement by limiting complete player control over their empire. [56] [57]
Sins of a Solar Empire, a video game created by Ironclad Games; Subspace Emissary, the main story of the game Super Smash Brothers Brawl; Three venues in the UK: