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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]

  4. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A primary limit of physics engine realism is the approximated result of the constraint resolutions and collision result due to the slow convergence of algorithms. Collision detection computed at a too low frequency can result in objects passing through each other and then being repelled with an abnormal correction force.

  5. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    GJK algorithms are often used incrementally in simulation systems and video games. In this mode, the final simplex from a previous solution is used as the initial guess in the next iteration, or "frame". If the positions in the new frame are close to those in the old frame, the algorithm will converge in one or two iterations.

  6. Crash simulation - Wikipedia

    en.wikipedia.org/wiki/Crash_simulation

    Crash simulations are used to investigate the safety of the car occupants during impacts on the front end structure of the car in a "head-on collision" or "frontal impact", the lateral structure of the car in a “side collision” or “side impact”, the rear end structure of a car in a "rear-end collision" or “rear impact”, and the roof structure of the car when it overturns during a ...

  7. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Real-time systems generally have to use discrete collision detection, with other ad hoc ways to avoid failing to detect collisions. Detection of collisions between cloth and environmental objects with a well defined "inside" is straightforward since the system can detect unambiguously whether the cloth mesh vertices and faces are intersecting ...

  8. Easy Java Simulations - Wikipedia

    en.wikipedia.org/wiki/Easy_Java_Simulations

    The generated Java or JavaScript code can, in terms of efficiency and sophistication, be taken as the creation of a professional programmer. EJSS is written in the Java programming language and the created simulations are in Java or JavaScript. Java Virtual Machines (JVM) are available for many different platforms; a platform for which a JVM is ...

  9. Mobile simulator - Wikipedia

    en.wikipedia.org/wiki/Mobile_Simulator

    The mobile simulator allows the user to use features and run applications on the virtual mobile on their computer as though it was the actual mobile device. [1] A mobile simulator lets you test a website and determine how well it performs on various types of mobile devices. A good simulator tests mobile content quickly on multiple browsers and ...