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  2. Wikipedia:Graphics Lab/Resources/Change the colors of a ...

    en.wikipedia.org/.../Change_the_colors_of_a_country

    In the window that appears, click on the Flat color button (see 4 on screen). Then change the color with the cursor or enter the RGBA code of a color. (A=alpha, normally 255=opaque). Note: you can select several zones at the same time, and change their color at the same time, by clicking whilst pressing the shift key.

  3. Wikipedia : Graphics Lab/Resources/Tutorials

    en.wikipedia.org/wiki/Wikipedia:Graphics_Lab/...

    Introduction to vector map making with Inkscape: download, open with Inkscape and follow the exercises Create and color map zones: fr: Inkscape Create and color map zones freehand. Create and color independent zones in Inkscape starting from a map showing borders of countries or other zones. (See also next tutorial.)

  4. Minetest - Wikipedia

    en.wikipedia.org/wiki/Minetest

    As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [ 13 ] before reaching the invisible wall at the end of the world.

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  6. ColorBrewer - Wikipedia

    en.wikipedia.org/wiki/ColorBrewer

    ColorBrewer is an online tool for selecting map color schemes based on palettes created by Cynthia Brewer. [1] It was launched in 2002 by Brewer, Mark Harrower, and The Pennsylvania State University. Suggested color schemes are based on data type (sequential, diverging, or qualitative).

  7. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    ColorCode 3-D, [21] [22] a anaglyph stereoscopic color scheme, uses the RG color space to simulate a broad spectrum of color in one eye, while the blue portion of the spectrum transmits a black-and-white (black-and-blue) image to the other eye to give depth perception.

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  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

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