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Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.
To earn Linden Dollars in Second Life, one must find customers who are willing to pay for the services or products that one can supply, just like in real life. Because of the existence of virtual land, there is an active virtual real estate market. Originally all land comes from Linden Lab (which is part of the pricing and a revenue stream for ...
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
Any real estate agent will tell you that the internet has changed the world of selling homes -- most buyers browse listings online, and no longer have to rely on realtors to see MLS listing sheets.
The retired NBA legend's sprawling Highland Park estate has been on the market on and off since 2012 Reuters 2 months ago Realtors group forecasts US 30-year fixed-rate mortgage averaging 6% in 2025
Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...
Mortgage and refinance rates for Feb. 3, 2025: Average rates slide for second week, with 30-year benchmark just under 7% Kelly Suzan Waggoner Updated February 3, 2025 at 6:27 AM
Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.