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As with real children, the term refers to characters who are understood to be biologically and/or chronologically under age 18 during the course of a game in which they are depicted. In the case of characters who mature to adulthood in the course of the story, articles should only be included in this category if the character's childhood ...
Pronoun (antōnymíā): a part of speech substitutable for a noun and marked for a person; Preposition (próthesis): a part of speech placed before other words in composition and in syntax; Adverb (epírrhēma): a part of speech without inflection, in modification of or in addition to a verb, adjective, clause, sentence, or other adverb
Video game characters by year of introduction (45 C) * Lists of video game characters (15 C, 24 P) + Video game species and races (2 C, 26 P) A.
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
Articles on the English Wikipedia related to fictional characters originating in video games. This subject excludes characters that appeared originally for other media, such as licensed appearances. Video game species such as Pokémon also fall under the scope of this project, both as individual species and related lists. 9.1% List-Class; 23.1% ...
An opponent non-player character in a video game that is typically much more difficult to defeat compared to normal enemies, often at the end of a level or a game. bot Short for robot. A non-playable character which is controlled by an artificial intelligence (AI). The player may compete against or work with a bot to complete objectives.
In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). [ 1 ] [ 2 ] [ 3 ] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. [ 2 ]
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. [3]