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32 kbit/s 13 bit Yes No No No G.722: sub-band ADPCM, Lossy: 16 kHz 64 kbit/s (comprises 48, 56 or 64 kbit/s audio and 16, 8 or 0 kbit/s auxiliary data) 14 bit 4 ms Yes No No No G.722.1: Modulated Lapped Transform (MDCT), Lossy (based on Siren Codec) 16 kHz 24, 32 kbit/s 16 bit 40 ms Yes No No No G.722.1C
ALAC supports up to 8 channels of audio at 16, 20, 24 and 32 bit depth with a maximum sample rate of 384 kHz. ALAC data is frequently stored within an MP4 container with the filename extension.m4a. This extension is also used by Apple for lossy AAC audio data in an MP4 container (same container, different audio encoding).
FLAC (/ f l æ k /; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.
A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.
Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.
The following comparison of audio players compares general and technical information for a number of software media player programs. For the purpose of this comparison, "audio players" are defined as any media player explicitly designed to play audio files, with limited or no support for video playback.
24-bit and 32-bit audio does not require dithering, as the noise level of the digital converter is always louder than the required level of any dither that might be applied. 24-bit audio could theoretically encode 144 dB of dynamic range, and 32-bit audio can achieve 192 dB, but this is almost impossible to achieve in the real world, as even ...
32 CBR: LAME encoder 3.96 -b 32; Nero Ahead HE AAC+PS 32 kbit/s CBR High Quality; Ogg Vorbis post-1.0.1CVS--managed -b 32 resampled with SSRC; Real Audio 32 kbit/s stereo music codec in Helix Producer 10; QDesign Music Codec 2 Pro 32 kbit/s at 32 kHz, Quality mode; Microsoft WMA9 Std 32 kbit/s at 32 kHz; mp3PRO 32 kbit/s at 32 kHz, in Adobe ...