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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]

  4. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  5. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Collision detection may be discrete/a posteriori (meaning objects are advanced in time through a pre-determined interval, and then any penetrations detected and resolved), or continuous/a priori (objects are advanced only until a collision occurs, and the collision is handled before proceeding). The former is easier to implement and faster, but ...

  6. Crash simulation - Wikipedia

    en.wikipedia.org/wiki/Crash_simulation

    Crash simulations are used to investigate the safety of the car occupants during impacts on the front end structure of the car in a "head-on collision" or "frontal impact", the lateral structure of the car in a “side collision” or “side impact”, the rear end structure of a car in a "rear-end collision" or “rear impact”, and the roof structure of the car when it overturns during a ...

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particle systems code that can be included in game engines, digital content creation systems, and effects applications can be written from scratch or downloaded. Havok provides multiple particle system APIs. Their Havok FX API focuses especially on particle system effects.

  8. Android software development - Wikipedia

    en.wikipedia.org/wiki/Android_software_development

    Android software development is the process by which applications are created for devices running the Android operating system. Google states that [ 3 ] "Android apps can be written using Kotlin , Java , and C++ languages" using the Android software development kit (SDK), while using other languages is also possible.

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...