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  2. MapleStory - Wikipedia

    en.wikipedia.org/wiki/MapleStory

    The plot of MapleStory takes place across several different worlds, such as Maple World, Arcane River, and Grandis. Created by these people with powers called the Overseers, they assigned each world with three guardians to look over both worlds: the Transcendent of Time, the Transcendent of Life and the Transcendent of Light. [22]

  3. MapleStory Adventures - Wikipedia

    en.wikipedia.org/wiki/MapleStory_Adventures

    MapleStory Adventures was a free-to-play, 2D, side-scrolling social network game developed by the South Korean company Nexon for Facebook and launched in July 2011. MapleStory Adventures was a simplified version of MapleStory ' s basic gameplay and included creating an avatar, fighting monsters and completing quests.

  4. MapleStory (TV series) - Wikipedia

    en.wikipedia.org/wiki/MapleStory_(TV_series)

    Ten years ago, the World Tree that protected peace and order of the world was being targeted by an evil organization called the Black Wings. The human race led five other races: the powerful warriors, the intelligent magicians, the agile archers, sly thieves and soon after pirates in a fight against the Black Wings.

  5. MapleStory 2 - Wikipedia

    en.wikipedia.org/wiki/MapleStory_2

    Unlike its predecessor, MapleStory 2 features third-person movement, and a "blocky look, similar to Minecraft" according to Polygon's Julia Lee. [4] The game contains features commonly seen in MMORPGs, such as a leveling system and customizable weapons and armour, but also a "Battle Royale" mode, [5] PVP arena and interior decoration minigame. [6]

  6. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that, if an event (whose occurrences are independent and identically distributed) has occurred less frequently than expected, it is more likely to happen again in the future (or vice versa).

  7. Peak–end rule - Wikipedia

    en.wikipedia.org/wiki/Peak–end_rule

    A long period of exceptionally high price may distort consumers’ price perceptions on the brand and result in a loss of consumers. Second, the tactic is best suited to frequently purchased products (e.g., food, music, fragrance) where the frequency of sales minimizes the impact of the lost sale during the peak-price period.