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  2. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [ 1 ] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  3. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while defecting is individually rational, joint cooperation yields the highest total payoff.

  4. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    Proposed by. John Forbes Nash Jr. Used for. All non-cooperative games. In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    v. t. e. Game theory is the study of mathematical models of strategic interactions. [ 1 ] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2 ] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  6. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum ...

  7. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    B. $0. $1,000,000. In philosophyand mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experimentinvolving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcombof the University of California's Lawrence Livermore Laboratory.

  8. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    Mathematicians playing Kōnane at a combinatorial game theory workshop. Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a position that the players take turns changing in defined ...

  9. Ultimatum game - Wikipedia

    en.wikipedia.org/wiki/Ultimatum_game

    The ultimatum game is a game that has become a popular instrument of economic experiments. An early description is by Nobel laureate John Harsanyi in 1961. [1] One player, the proposer, is endowed with a sum of money. The proposer is tasked with splitting it with another player, the responder (who knows what the total sum is).