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  2. Animal simulation games

    www.bay12forums.com/smf/index.php?topic=53844.0

    Re: Animal simulation games « Reply #10 on: April 10, 2010, 08:06:19 pm » For some reason I can only remember games where you play as insects.Theres Bad Mojo, where you play as a cockroach...

  3. Author Topic: Feed animals (Read 24103 times) - bay12forums.com

    www.bay12forums.com/smf/index.php?topic=79130.0

    Re: Feed animals. « Reply #1 on: March 07, 2011, 05:52:57 pm ». For grazing animals, you need to create a zone (i) over grassy land, make it a pasture (n), and assign animals there (N). Make sure the pasture is large enough for all of your animals, or they'll start picking fights with each other. The largest animals, like elephants and rhinos ...

  4. Amazing Cultivation Simulator

    www.bay12forums.com/smf/index.php?topic=177539.525

    Easy to accidentally initiate a GC breakthrough instead of a normal one, panic, cancel it, and end up with a Tier 9 Golden Core Cultivator. If you use the Developer Console during an Immortal game, you can no longer save as Immortal. Your old save is kept, but a new "effectively classic" one is branched off from it.

  5. Author Topic: Animal Husbandry (Read 8372 times) -...

    www.bay12forums.com/smf/index.php?topic=148536.30

    Re: Animal Husbandry. « Reply #41 on: March 20, 2015, 10:22:08 am ». I wouldn't be suprised if Toady added the option to allow creatures to evolve from their base templates (the RAWs) at some point. Logged. Quote from: NJW2000 on June 27, 2015, 06:15:36 pm. And yet another bit of proof that RNG is toying with us.

  6. Best animals to farm

    www.bay12forums.com/smf/index.php?topic=103663.0

    Poultry: Turkeys give 9 meat when butchered, and lay an average of 12 eggs. They are the best overall birds, but they require 2 years to reach full size. Geese give nearly the same amount of meat as turkeys, but lay the fewest eggs of all the poultry, average 5.5.

  7. Animal population in a region - bay12forums.com

    www.bay12forums.com/smf/index.php?topic=148606.0

    Re: Animal population in a region. That is my understanding of the region-pops command as well. There are supposedly mechanisms in place to "renew" site populations, but I doubt they would add any new populations to a region, so if a species isn't listed it probably won't turn up. (For comparison, a species that your fortress makes extinct ...

  8. Chapter Master - In the name of the Emperor! - bay12forums.com

    www.bay12forums.com/smf/index.php?topic=142620.2595

    Re: Chapter Master - In the name of the Emperor! 0.6555 is the current version, duke bumped it to .7010 and did some very minor bug fixes (reversed by the bugs produced) when he made it a mod of interstellar army simulator. Essentially, youve only to gain by going backwards. Im working on new sprites, and a way to make them implimemted as a mod ...

  9. Starshatter: The Gathering Storm. Now Free/Open-Source

    www.bay12forums.com/smf/index.php?topic=130628.0

    Starshatter: The Gathering Storm. Now Free/Open-Source. « on: August 31, 2013, 09:55:26 am ». As i just made Commodore [the first admiral rank]. It seems time to talk a bit about a older game that went open source a few months ago, and you can now play entirely free. [and get a few fan-patches for: One of which stops your ai-fighters from ...

  10. Animal Men and Armor - bay12forums.com

    www.bay12forums.com/smf/index.php?topic=154302.0

    Re: Animal Men and Armor. Elephant-seal men have two hands and four flippers. No probs holding a warhammer and shield for example. Or a mandolin if you prefer. Two arms with hands and two rear flippers (no legs), I think he means. Just made one, and I'm looking at its z-status screen now.

  11. Why train animals? (And how?)

    www.bay12forums.com/smf/index.php?topic=176273.0

    Using the Kennel, you create a 'Train War Animal' task. One of your trainers will then drag a random oh right this changed recently. You need to create an Animal Training Zone ('i' --> 't') and place it anywhere you want. From the z-screen Animals menu, scroll to the dog you want trained and select either 'h' or 'w' for hunting and war training ...