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Figure 1: A solution (in purple) to Apollonius's problem. The given circles are shown in black. Figure 2: Four complementary pairs of solutions to Apollonius's problem; the given circles are black. In Euclidean plane geometry, Apollonius's problem is to construct circles that are tangent to three given circles in a plane (Figure 1).
In general, the same inversion transforms the given line L and given circle C into two new circles, c 1 and c 2. Thus, the problem becomes that of finding a solution line tangent to the two inverted circles, which was solved above. There are four such lines, and re-inversion transforms them into the four solution circles of the Apollonius problem.
Malfatti's problem is to carve three cylinders from a triangular block of marble, using as much of the marble as possible. In 1803, Gian Francesco Malfatti conjectured that the solution would be obtained by inscribing three mutually tangent circles into the triangle (a problem that had previously been considered by Japanese mathematician Ajima Naonobu); these circles are now known as the ...
Combinatorial problems involving tree graphs and forests of trees 1968 Mar: A short treatise on the useless elegance of perfect numbers and amicable pairs: 1968 Apr: Puzzles and tricks with a dollar bill 1968 May: Circles and spheres, and how they kiss and pack: 1968 Jun: Combinatorial possibilities in a pack of shuffled cards 1968 Jul
Tangent lines to circles form the subject of several theorems, and play an important role in many geometrical constructions and proofs. Since the tangent line to a circle at a point P is perpendicular to the radius to that point, theorems involving tangent lines often involve radial lines and orthogonal circles.
This problem is known as the primitive circle problem, as it involves searching for primitive solutions to the original circle problem. [9] It can be intuitively understood as the question of how many trees within a distance of r are visible in the Euclid's orchard , standing in the origin.
Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.
In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.
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