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8K resolution refers to an image or display resolution with a width of approximately 8,000 pixels. 8K UHD (7680 × 4320) is the highest resolution defined in the Rec. 2020 standard. [1] 8K display resolution is the successor to 4K resolution. TV manufacturers pushed to make 4K a new standard by 2017.
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
Comparison of common display resolutions. Ultrawide formats refers to photos, videos, [1] and displays [2] with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, [3] with some of them being more successful than others.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
On November 10, 2016, Sony released the PlayStation 4 Pro, which supports 4K streaming and gaming, [91] though many games use checkerboard rendering or are upscaled 4K. [92] On November 7, 2017, Microsoft released the Xbox One X , which supports 4K streaming and gaming, [ 93 ] though not all games are rendered at native 4K.
The resolution 3840 × 2160, sometimes referred to as 4K UHD or 4K × 2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD ( 1920 × 1080 ) in both dimensions for a total of four times as many pixels, and triple the size of HD ( 1280 × 720 ) in both dimensions for a total of nine times as many pixels.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
4:3 (or 16:5 and 16:10 with square pixels) 2–4 bpp for ST, 2–15 bpp on the Falcon. CGA: Color Graphics Adapter Introduced in 1981 by IBM, as the first colour display standard for the IBM PC. The standard CGA graphics cards were equipped with 16 kB video RAM. [1] 640×200 (128k) 320×200 (64k) 160×200 (32k) 640 200 128,000 16:5 16:10/8:5