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  2. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving.

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 46: 2000: Learning Creations: 2001: Sparkle Star Rescue: Bounce Down in Balloon Town! Capers on Cloud Nine! Mis-Cheese-ious Dreamship Adventures! 2002: Dreamship Tales: Learn to Read with Phonics 1st & 2nd Grade: 2003–2010; 2011: On a ...

  4. Sixth grade - Wikipedia

    en.wikipedia.org/wiki/Sixth_grade

    Sixth grade (also 6th grade or grade 6) is the sixth year of formal or compulsory education. Students in sixth grade are usually 11-12 years old. Students in sixth grade are usually 11-12 years old. It is commonly the first or second grade of middle school or the last grade of elementary school, and the sixth school year since kindergarten .

  5. Primary education in the United States - Wikipedia

    en.wikipedia.org/wiki/Primary_education_in_the...

    The first year of primary education is commonly referred to as kindergarten and begins at or around age 5 or 6. Subsequent years are usually numbered being referred to as first grade, second grade, and so forth. Elementary schools normally continue through sixth grade, [4] which the

  6. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    The protagonist is a fourth-grade student who missed the day of school when the class's new substitute teacher was a witch named Ms. Grunkle. After signing in at the schoolhouse, the protagonist is transported to Haunted Island off the Coast of West Africa. With the aid of a large purple bat named Flap and a fortune teller named Madame Pomreeda, the protagonist must rescue th

  7. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  8. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    6: 0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to ...

  9. Electronic grade book - Wikipedia

    en.wikipedia.org/wiki/Electronic_grade_book

    An electronic grade book is a teacher's online record of their students' lessons, assignments, progress, and grades. An electronic grade book interfaces with a student information system which houses a school district's student records including grades, attendance medical records, transcripts, student schedules, and other data.