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  2. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex.

  3. Wikipedia:WikiProject Maps/PDF map conversion to SVG/Adobe ...

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps/...

    Open the PDF in Adobe Illustrator. Go to File > Save As (Shift + Ctrl + S). From the Format drop-down menu, select SVG (*.SVG). Save As. In the resulting dialog box: Under SVG Profiles, choose a profile (usually SVG 1.0 or SVG 1.1). Under Type, if you are not using web-safe fonts, select Convert to outline. (Warning: this greatly increases the ...

  4. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    To support edge maps, the edges are stored so that v0 = min(v0,v1). A triangle component is defined by a triple of integers hv0,v1,v2i, each integer corresponding to a vertex of the triangle. To support triangle maps, the triangles are stored so that v0 = min(v0,v1,v2). Observe that hv0,v1,v2i and hv0,v2,v1i are treated as different triangles.

  5. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  7. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    Construction of Q 3 by connecting pairs of corresponding vertices in two copies of Q 2. The hypercube graph Q n may be constructed from the family of subsets of a set with n elements, by making a vertex for each possible subset and joining two vertices by an edge whenever the corresponding subsets differ in a single element.

  8. T-vertices - Wikipedia

    en.wikipedia.org/wiki/T-vertices

    T-vertices is a term used in computer graphics to describe a problem that can occur during mesh refinement or mesh simplification. The most common case occurs in naive implementations of continuous level of detail , where a finer-level mesh is "sewn" together with a coarser-level mesh by simply aligning the finer vertices on the edges of the ...

  9. Hypergraph - Wikipedia

    en.wikipedia.org/wiki/Hypergraph

    In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, a directed hypergraph is a pair (,), where is a set of elements called nodes, vertices, points, or elements and is a set of pairs of subsets of .