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  2. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    This pattern can be implemented in several ways depending on the host programming language, such as the singleton design pattern, object-oriented static members in a class and procedural global functions. In Python, the pattern is built into the language, and each .py file is automatically a module.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. Large language model - Wikipedia

    en.wikipedia.org/wiki/Large_language_model

    A large language model (LLM) is a type of machine learning model designed for natural language processing tasks such as language generation. LLMs are language models with many parameters, and are trained with self-supervised learning on a vast amount of text. The largest and most capable LLMs are generative pretrained transformers (GPTs).

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  6. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  7. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  8. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    The first complete open source framework to have implemented the pattern was named Naked Objects. [2] In 2021, Pawson announced that he had subsequently applied the same pattern to the Functional Programming programming paradigm, as an alternative to the object-oriented programming paradigm, creating a variant of the Naked Objects framework ...

  9. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    The term assembly (as in .NET languages like C#, F# or Visual Basic .NET) or package (as in Dart, Go or Java) is sometimes used instead of module.In other implementations, these are distinct concepts; in Python a package is a collection of modules, while in Java 9 the introduction of the new module concept (a collection of packages with enhanced access control) was implemented.