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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  3. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    This pattern can be implemented in several ways depending on the host programming language, such as the singleton design pattern, object-oriented static members in a class and procedural global functions. In Python, the pattern is built into the language, and each .py file is automatically a module.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  6. Large language model - Wikipedia

    en.wikipedia.org/wiki/Large_language_model

    A large language model (LLM) is a type of machine learning model designed for natural language processing tasks such as language generation. LLMs are language models with many parameters, and are trained with self-supervised learning on a vast amount of text. The largest and most capable LLMs are generative pretrained transformers (GPTs).

  7. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    The syntax of the LTML planning language is similar to PDDL, but adds extra features like control structures and OWL-S models. [5] [6] LTML was developed in 2007 [7] as part of a much larger project called POIROT (Plan Order Induction by Reasoning from One Trial), [8] which is a Learning from demonstrations framework for process mining.

  8. Software framework - Wikipedia

    en.wikipedia.org/wiki/Software_framework

    Hot spots represent those parts where the programmers using the framework add their own code to add the functionality specific to their own project. In an object-oriented environment, a framework consists of abstract and concrete classes. Instantiation of such a framework consists of composing and subclassing the existing classes. [9]

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.