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If a decimal string with at most 6 significant digits is converted to the IEEE 754 single-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 single-precision number is converted to a decimal string with at least 9 ...
Line breaks normalized to #xA on input, before parsing; Attribute values are normalized, as if by a validating processor; Character and parsed entity references are replaced; CDATA sections are replaced with their character content; The XML declaration and document type declaration are removed; Empty elements are converted to start-end tag pairs
Information about the actual properties, such as size, of the basic arithmetic types, is provided via macro constants in two headers: <limits.h> header (climits header in C++) defines macros for integer types and <float.h> header (cfloat header in C++) defines macros for floating-point types. The actual values depend on the implementation.
The positive and negative normalized numbers closest to zero (represented with the binary value 1 in the Exp field and 0 in the fraction field) are ±1 × 2 −1022 ≈ ±2.22507 × 10 −308; The finite positive and finite negative numbers furthest from zero (represented by the value with 2046 in the Exp field and all 1s in the fraction field) are
It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks. Almost all modern uses follow the IEEE 754-2008 standard, where the 16-bit base-2 format is referred to as binary16 , and the exponent uses 5 bits.
The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.
Of these, the subnormal numbers represent values which if normalized would have exponents below the smallest representable exponent (the exponent having a limited range). The significand (or mantissa) of an IEEE floating-point number is the part of a floating-point number that represents the significant digits .
byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...