Search results
Results from the WOW.Com Content Network
Chess: the symbols are the pieces, the processes are the legal chess moves, the expressions are the positions of all the pieces on the board. A computer running a program: the symbols and expressions are data structures, the process is the program that changes the data structures.
Book cover of the 1979 paperback edition. Hubert Dreyfus was a critic of artificial intelligence research. In a series of papers and books, including Alchemy and AI, What Computers Can't Do (1972; 1979; 1992) and Mind over Machine, he presented a pessimistic assessment of AI's progress and a critique of the philosophical foundations of the field.
He played chess to county standard and helped popularise Go, an Asian boardgame, through a 1965 article in New Scientist (he had learned the rules from Alan Turing). [14] In 1965, he originated the concept now known as "intelligence explosion" or the "technological singularity", which anticipates the eventual advent of superhuman intelligence:
Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.
In a review, Mameli and Papineau argue that the theory expounded in the book is "more sophisticated than any version of nativism on the market", but that in attempting to rebut anti-nativist arguments, Marcus "ends up reconfiguring the nativist position out of existence", prompting Mameli and Papineau to conclude that the nativist-anti-nativist ...
Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research in artificial intelligence (AI). He co-founded the Massachusetts Institute of Technology's AI laboratory and wrote extensively about AI and philosophy.
In artificial intelligence, symbolic artificial intelligence (also known as classical artificial intelligence or logic-based artificial intelligence) [1] [2] is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. [3]
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...