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  2. King and pawn versus king endgame - Wikipedia

    en.wikipedia.org/wiki/King_and_pawn_versus_king...

    This position illustrates an important rule of thumb: If the White king is on its sixth rank, the pawn must be advanced to the seventh rank without giving check. [20] (If White's king is on the sixth rank and the pawn checks the black king when it advances to the seventh rank, the black king can move in front of the pawn, resulting in a draw.

  3. Rook and pawn versus rook endgame - Wikipedia

    en.wikipedia.org/wiki/Rook_and_pawn_versus_rook...

    If the pawn is on the third or fourth rank, (a) if it is a bishop pawn or central pawn, White always wins if the black king is cut off by two files for a fourth rank pawn and three files for a third rank pawn (see "The Rule Of Five" below) (i.e. White's rook is two files over from their pawn and the black king is on the other side), and (b) if ...

  4. Key square - Wikipedia

    en.wikipedia.org/wiki/Key_square

    If White's king can reach either of the two key squares, he can keep Black's king away and the pawn will promote. If the Black king can reach any of the squares marked with a dot or an "×", it stops the pawn – either by blocking the pawn or preventing the white king from reaching a key square. [2]

  5. Tarrasch rule - Wikipedia

    en.wikipedia.org/wiki/Tarrasch_rule

    If the pawn is held up before the fifth rank, the rook is better in front of the pawn. Often the rook is best protecting the pawn from the side if it is on the fifth rank or higher. [20] In the ending of a rook and pawn versus a rook, if the defending king is cut off from the pawn's file, then the best defence is with the rook on its first rank ...

  6. Wrong rook pawn - Wikipedia

    en.wikipedia.org/wiki/Wrong_rook_pawn

    In a king and pawn versus king endgame with a rook pawn, the defending king only has to get in front of the pawn to draw the game. In contrast, in the endgame with a bishop and the wrong rook pawn, getting the defending king in front of the pawn will not necessarily draw. In this position from Edmar Mednis, White wins if it is their move. 1 ...

  7. Side Pawn Capture - Wikipedia

    en.wikipedia.org/wiki/Side_Pawn_Capture

    In shogi, Side Pawn Capture (横歩取り yokofudori, also translated as Side Pawn Picker, Side Pawn Piker [a] or simply 横歩 yokofu Side Pawn) is a Double Static Rook opening. The side pawns referred to are the pawns that are advanced in order to open both players' bishop diagonal. (P34 is White's side pawn, P76 is Black's.)

  8. Triangulation (chess) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(chess)

    Usually when a king triangulates in a king and pawn endgame, it is close to the other king and triangulation gains the opposition, putting the opponent in zugzwang. This position (from analysis of a game between Alexey Shirov and Alexander Grischuk in New Delhi in 2000) shows an example when the kings are far apart. [ 7 ]

  9. Wrong bishop - Wikipedia

    en.wikipedia.org/wiki/Wrong_bishop

    A rook and a rook pawn always win against the wrong bishop, as in this position. The defender has the wrong bishop if it is the one on the same color as the pawn's promotion square. The winning procedure is to give up the pawn at the right time to get to a winning rook versus bishop endgame. If the bishop was on the other color, the defender ...