enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    Aesthetics define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience. Technology is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Formation rule - Wikipedia

    en.wikipedia.org/wiki/Formation_rule

    A formal language is an organized set of symbols the essential feature being that it can be precisely defined in terms of just the shapes and locations of those symbols. Such a language can be defined, then, without any reference to any meanings of any of its expressions; it can exist before any interpretation is assigned to it—that is, before it has any meaning.

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  6. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Game_Design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

  8. Game of the Day: WordChuck - AOL

    www.aol.com/news/2014-08-06-game-of-the-day-word...

    From the makers of Just Words comes WordChuck, a multiplayer game that delivers hours of word scrambling fun! Make as many words as you can from the mixed up grid before time runs out.

  9. Blocking (linguistics) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(linguistics)

    Word formation employs processes such as the plural marker in English s or es (e.g. dog and dogs or wish and wishes). This plural marker is not, however, acceptable on the word child (as in *childs), because it is "blocked" by the presence of the competing form children, which in this case inherits features from an older morphological process.