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  2. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers. The game features soft-body physics to simulate realistic handling and damage to vehicles .

  3. Drifting (motorsport) - Wikipedia

    en.wikipedia.org/wiki/Drifting_(motorsport)

    BeamNG.drive has multiple in-game drifting vehicle configurations, from drift missiles to competition vehicles. BeamNG.drive is regarded as one of the most in-depth and realistic driving computer games, as the game focuses heavily on vehicle tunability and simulation, with one of the widest ranges of vehicle customisation options, from ...

  4. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Baldur's Gate (video game) The Battle for Wesnoth; BeamNG.drive; Bet On Soldier: Blood Sport; Blitzkrieg (video game series) Blitzkrieg (video game) Brave: The Search for Spirit Dancer; Broken Age; Brütal Legend; Bubble Ball; Buzz! BZFlag

  5. Road Atlanta - Wikipedia

    en.wikipedia.org/wiki/Road_Atlanta

    The track was also digitally created for Electronic Arts' F1 series ('01 – '02), then modded to be compatible with multiple PC games. Scratch-made versions of the track have also been created for rFactor, Papyrus' NASCAR Racing 2003 Season, and BeamNG.drive. It also appears in the PlayStation 2 game Le Mans 24 Hours and on iRacing.com. [11]

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  8. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    The game was designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, enables importing of 3D models (in FBX file format) and allows artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports ...

  9. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.