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These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.
Special software can be used to produce 3D audio ... more effective 3D audio sound effects. [28 ... training in an actual aircraft. Once fuel, maintenance, and ...
Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:
Today, in-flight entertainment is available on almost all wide body aircraft, and often excluded from narrow body aircraft, largely due to aircraft storage and weight limits. The Boeing 757 was the first narrow body aircraft to widely feature both audio and video in-flight entertainment. Most Boeing 757s feature ceiling-mounted CRT screens ...
Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology's and the Maestro2 on ESS1968 chipset driven sound cards. The hardware accelerated effects engine is an E-mu FX8010 DSP integrated into the Creative Technology's audio chip and was historically used to enhance MIDI output by adding ...
Moonblaster is a software designed by Remco Schrijvers based on his time-step sequencer software for other MSX sound cards. Later on, Marcel Delorme took over the software development for Moonblaster. It was designed for use with the Moonsound, of which the program's name inspired the name for the sound card itself.
Outside view from the aircraft is an important cue for flying the aircraft, and is the primary means of navigation for visual flight rules operation. [44] One of the primary characteristics of a visual system is the field of view. Depending on the simulator type it may be sufficient to provide only a view forward using a flat display.
Archiving, data management, analysis of sound recordings for bat surveys. Supports bat corder raw and wave files. PAMGuard [19] GPL v3: Windows (parts will run under Linux) Open Source software for the Detection Classification and Localisation (DCL) of marine mammal sounds. Can process hydrophone data in real time or can process files offline.