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A major manifestation of creative synthesis is the concept of heterogony of ends. Heterogony of ends is the development of new motives during the series of events. [ 6 ] There is an exchange of motives in our immediate experience and it defines the social behaviors that are engaged in as well as, the cognitive reaction to the world that occurs.
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales ...
For example, you can use Google Maps to teach geography and make the class more interactive. Introduce unconventional learning materials into class. Besides using the books in the classrooms, you can use educational podcasts and videos, such as Radiolab and Ted Talks, which can create entertainment with education [ 10 ]
Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...
The curriculum focuses on first principles thinking, decision making, and collaboration. [10] According to The New York Times, Musk and Dahn split intellectual property of the school 50-50 [11] Ad Astra and Astra Nova use various open-ended scenarios, called "Conundrums", that encourage constructive disagreement.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on.
The term design thinking has been used to refer to a specific cognitive style (thinking like a designer), a general theory of design (a way of understanding how designers work), and a set of pedagogical resources (through which organisations or inexperienced designers can learn to approach complex problems in a designerly way).
Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box, it involves ideas that may not be obtainable using only traditional step-by-step logic. [1] The cutting of the Gordian Knot is a classical example.