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Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [4] [5] [6]
IMBA esports is an upcoming Australian esports League, designed to foster talent and grow the esports community in Australia. Currently, the site contains a survey to gather responses so that the site can be best designed for the demands of the community. Australia: 2017–present Intel Extreme Masters
The Overwatch League (OWL) was a professional esports league for the video game Overwatch, produced by its developer, Blizzard Entertainment.From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups.
The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
After the Year 4 Split 2 LAN tournament, EA announced the "BLGS", a series of online open tournaments taking place between the Split 2 LAN and the season's ALGS Championship tournament. [21] [22] The ALGS Championship was held in February 2025 at the Daiwa House Premist Dome in Sapporo, Japan. The Greek esports organization GoNext won the ...
League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments.