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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model.

  5. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  6. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

  7. File:Tangent plane on sphere.svg - Wikipedia

    en.wikipedia.org/wiki/File:Tangent_plane_on...

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  8. Tangent bundle - Wikipedia

    en.wikipedia.org/wiki/Tangent_bundle

    The tangent bundle of the circle is also trivial and isomorphic to . Geometrically, this is a cylinder of infinite height. The only tangent bundles that can be readily visualized are those of the real line and the unit circle , both of which are trivial. For 2-dimensional manifolds the tangent bundle is 4-dimensional and hence difficult to ...

  9. Differential geometry of surfaces - Wikipedia

    en.wikipedia.org/wiki/Differential_geometry_of...

    These two bits of data, a direction and a magnitude, thus determine a tangent vector at the base point. The map from tangent vectors to endpoints smoothly sweeps out a neighbourhood of the base point and defines what is called the exponential map, defining a local coordinate chart at that base point. The neighbourhood swept out has similar ...