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  2. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Generating and reconstructing 3D shapes from single or multi-view depth maps or silhouettes [1] 3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender users can create their own nodes using the Open Shading Language (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes ...

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    In this method, the user creates a 2D shape which traces the outline of an object from a photograph or a drawing. [3] The user then uses a second image of the subject from a different angle and extrudes the 2D shape into 3D, again following the shape’s outline. This method is especially common for creating faces and heads.

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Colors, patterns, and gradients for filling shapes; Bitmap image data (either embedded or in an external file) along with scale and position information; Text to be rendered (along with size, position, orientation, color, and font) Clipping information, if only part of a shape or bitmap image should be rendered

  8. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals.

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D modeling – the process of forming a computer model of an object's shape; Layout and CGI animation – the placement and movement of objects (models, lights etc.) within a scene; 3D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate (rasterize the scene into) an image