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  2. Speex - Wikipedia

    en.wikipedia.org/wiki/Speex

    Speex is a lossy format, i.e. quality is permanently degraded to reduce file size. The Speex project was created on February 13, 2002. [ 9 ] The first development versions of Speex were released under LGPL license, but as of version 1.0 beta 1, Speex is released under Xiph's version of the (revised) BSD license. [ 10 ]

  3. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.

  4. Lyra (codec) - Wikipedia

    en.wikipedia.org/wiki/Lyra_(codec)

    The Lyra codec is designed to transmit speech in real-time when bandwidth is severely restricted, such as over slow or unreliable network connections. [1] It runs at fixed bitrates of 3.2, 6, and 9 kbit/s and it is intended to provide better quality than codecs that use traditional waveform-based algorithms at similar bitrates.

  5. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.

  6. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  7. Data compression - Wikipedia

    en.wikipedia.org/wiki/Data_compression

    Most video coding standards, such as the H.26x and MPEG formats, typically use motion-compensated DCT video coding (block motion compensation). [70] [71] Most video codecs are used alongside audio compression techniques to store the separate but complementary data streams as one combined package using so-called container formats. [72]

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  9. AVCHD - Wikipedia

    en.wikipedia.org/wiki/AVCHD

    For video compression, AVCHD uses the H.264/MPEG-4 AVC standard, supporting a variety of standard, high definition, and stereoscopic (3D) video resolutions. For audio compression, it supports both Dolby AC-3 (Dolby Digital) and uncompressed linear PCM audio. Stereo and multichannel surround (5.1) are both supported.

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