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On April 30, 2009, Activision and Treyarch announced Map Pack 2, [39] which was released on June 11. [40] Map Pack 2 contains an additional four multiplayer maps. "Shi No Numa" (Japanese: "死の沼" 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle.
The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a ...
Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments, Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater, the Battle of the Bulge, and the British advancing on the Rhine River into Germany.
On May 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special Edition, plus a token to download the Skirmish Map Pack. [72] In January 2006, MFORMA (now Hands-On Mobile) released Call of Duty 2 for mobile phones. [73] The mobile version is a 2D top-down shooter. It received a ...
Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II.
A Collector's Edition bonus map for the Zombie mode, "The Giant" was announced. It is a remake of the Call of Duty: World at War map "Der Riese", and features the original characters, Dempsey, Nikolai, Takeo, and Richtofen. [16] A multiplayer-only starter pack for Windows was announced and released on February 16, 2016.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
The World at War (1942), propaganda film produced by the Office of War Information; The World at War (1973–74), British television series documenting World War II; Call of Duty: World at War (2008), video game developed by Treyarch; Gary Grigsby's World at War (2005), computer wargame developed by 2 by 3 Games; Left Behind: World at War (2005 ...
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