enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Gnome (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Gnome_(Dungeons_&_Dragons)

    Friends to animals, forest gnomes have a racial ability that allows them to speak with small animals. River gnomes are graceful and quick. They live in homes dug into the side of riverbanks and speak with river dwelling animals in place of burrowing mammals. They are non-magical but gain +1 to initiative and are proficient swimmers.

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  4. Druid (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Druid_(Dungeons_&_Dragons)

    Druids have also gained the ability to have a special animal companion; other abilities have been added or modified as well. For example, they can spontaneously convert a prepared spell in order to summon an animal that will serve as a temporary but loyal ally. In the 3rd edition Player's Handbook, Druids were limited to a single animal shape.

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    In Edition 3.5, specialist wizards can prepare one extra spell from their chosen school per spell level each day, while as a consequence of their more focused studies, they also give up the use of two schools of magic other than Divination (note: specialists in Divination only give up one school).

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Spell Compendium: Matthew Sernett, Jeff Grubb, Mike McArtor: December 1, 2005: Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells. 288: 0-7869-3702-5: Magic Item ...

  7. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  8. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1] A defining feature of the game [ 2 ] : 5 is that monsters are typically obstacles that players must overcome to progress through the game. [ 3 ]

  9. Displacer beast - Wikipedia

    en.wikipedia.org/wiki/Displacer_beast

    A displacer beast is a magical six-legged black panther-like feline with a pair of tentacles growing from its shoulders; the beast has an innate "displacement" ability, causing it appear to be several feet away from its actual location.