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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. JavaScript templating - Wikipedia

    en.wikipedia.org/wiki/JavaScript_templating

    This approach became popular thanks to JavaScript's increased use, its increase in client processing capabilities, and the trend to outsource computations to the client's web browser. Popular JavaScript templating libraries are AngularJS, Backbone.js, Ember.js, Handlebars.js, JSX (used by React), Vue.js and Mustache.js.

  4. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .

  5. Comparison of JavaScript-based source code editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_JavaScript...

    Code folding: Yes Yes [5] No Some [6] No No No No No No Yes Code snippets Yes through API/add-on Some type 'for' or 'if' then Tab No Yes No Yes JavaScript Code suggestion Yes example: Yes through esprima content assist plugin: No yes [citation needed] No CSS, HTML, JavaScript) Yes Toggle syntax highlight on/off Yes Yes No last example in demo ...

  6. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Modern programming languages often offer the ability to generate the boilerplate for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis.

  7. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property.

  8. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    JavaScript (/ ˈ dʒ ɑː v ə s k r ɪ p t / ⓘ), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. [10] Web browsers have a dedicated JavaScript engine that executes the client code.

  9. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    In prototype-based languages there are no explicit classes. Objects inherit directly from other objects through a prototype property. The prototype property is called prototype in Self and JavaScript, or proto in Io. There are two methods of constructing new objects: ex nihilo ("from nothing") object creation or through cloning an existing object.