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  2. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    To choose one out of three, the previous is either reversed (the odd coin out is the winner) or a regular two-way coin flip between the two remaining players can decide. The three-way flip is 75% likely to work each time it is tried (if all coins are heads or all are tails, each of which occur 1/8 of the time due to the chances being 0.5 by 0.5 ...

  3. Two-up - Wikipedia

    en.wikipedia.org/wiki/Two-up

    Two-up is a traditional Australian gambling game, involving a designated "spinner" throwing two coins, usually Australian pennies, into the air. Players bet on whether the coins will both fall with heads (obverse) up, both with tails (reverse) up, or with a head and one a tail (known as "Ewan").

  4. Quantum coin flipping - Wikipedia

    en.wikipedia.org/wiki/Quantum_coin_flipping

    Consider two remote players, connected by a channel, that don't trust each other. The problem of them agreeing on a random bit by exchanging messages over this channel, without relying on any trusted third party, is called the coin flipping problem in cryptography. [1]

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  6. Toss (cricket) - Wikipedia

    en.wikipedia.org/wiki/Toss_(cricket)

    Australian captain Don Bradman (left) and England captain Gubby Allen toss at the start of the 1936–37 Ashes series. Scoreboard stating the toss is delayed. In cricket, the toss is the flipping of a coin to determine which captain will have the right to choose whether their team will bat or field at the start of the match.

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  8. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    Flipism, sometimes spelled "flippism", is a personal philosophy under which decisions are made by flipping a coin.It originally appeared in the Donald Duck Disney comic "Flip Decision" [1] [2] by Carl Barks, published in 1953.

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