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  2. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    This article explains the most common elements of visual language interfaces found in the WIMP ("window, icon, menu, pointer") paradigm, although many are also used at other graphical post-WIMP interfaces. These elements are usually embodied in an interface using a widget toolkit or desktop environment.

  3. WIMP (computing) - Wikipedia

    en.wikipedia.org/wiki/WIMP_(computing)

    A word processing program that uses a WIMP paradigm, providing mouse-operated toolbars and menus to access its functions. In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", [1] [2] [3] denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as ...

  4. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    The most common combination of such elements in GUIs is the windows, icons, text fields, canvases, menus, pointer paradigm, especially in personal computers. [ 15 ] The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in ...

  5. Windowing system - Wikipedia

    en.wikipedia.org/wiki/Windowing_system

    Typical elements of a window.The window decoration is either drawn by the window manager or by the client. The drawing of the content is the task of the client. In computing, a windowing system (or window system) is a software suite that manages separately different parts of display screens. [1]

  6. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    Direct manipulation is closely associated with interfaces that use windows, icons, menus, and a pointing device (WIMP GUI) as these almost always incorporate direct manipulation to at least some degree. However, direct manipulation should not be confused with these other terms, as it does not imply the use of windows or even graphical output.

  7. History of the graphical user interface - Wikipedia

    en.wikipedia.org/wiki/History_of_the_graphical...

    Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm. There have been important technological achievements, and enhancements to the general interaction in small steps over previous systems.

  8. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    AMX Desk made a basic WIMP GUI. Linotype WYSIWYG 2000, 1989. 1968 – Douglas Engelbart demonstrated NLS, a system which uses a mouse, pointers, hypertext, and multiple windows. [13] 1970 – Researchers at Xerox Palo Alto Research Center (many from SRI) develop WIMP paradigm (Windows, Icons, Menus, Pointers) [13]

  9. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_human–computer...

    The following outline is provided as an overview of and topical guide to human–computer interaction: Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers.