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CSS 2.0 allows the "cursor" property to be set to "hand" or "pointer" to intentionally change the mouse cursor to this symbol when hovering over an object; "move" may produce a closed fisted hand. Many video games made in the 1980s and '90s, primarily text-based adventure games, also used these cursors. [citation needed]
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Alternatively, among Aboriginal Australian speakers of Arrernte, researchers identified six distinct types of pointing: index finger, open hand palm down, open hand palm vertical, "'horn-hand' pointing (with the thumb, the index finger and the pinkie extended)", pointing with a protruded lip, and pointing with the eye.
In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
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Eye tracking devices – a mouse controlled by the user's retinal movements, allowing cursor-manipulation without touch; Finger-mouse – An extremely small mouse controlled by two fingers only; the user can hold it in any position; Gyroscopic mouse – a gyroscope senses the movement of the mouse as it moves through the air. Users can operate ...
The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted. On a QWERTY keyboard, the stick is typically embedded between the G, H and B keys, and the mouse buttons are placed just below the space bar ...