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The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
Texture objects, Vertex Arrays 1.2 March 16, 1998 3D textures, BGRA and packed pixel formats, [47] introduction of the imaging subset useful to image-processing applications 1.2.1 October 14, 1998 A concept of ARB extensions 1.3 August 14, 2001 Multitexturing, multisampling, texture compression: 1.4 July 24, 2002 Depth textures, GLSlang [48] 1.5
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