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The MAME project was started by Italian programmer Nicola Salmoria. It began as a project called Multi-Pac, intended to preserve video games in the Pac-Man family, but the name was changed as more games were added to its framework. The first MAME version was released in 1996. [6]
Multi Emulator Super System (MESS) was an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulated portable and console gaming systems, computer platforms, and calculators. The ...
A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games. Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world.
This page was last edited on 22 November 2024, at 16:21 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Pac-Man [a] is a video game series and media franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known as Namco.
Hatsune Miku Project DIVA Future Tone: Rhythm Sega (AM2) Nu Hero Bank Arcade: CCG, Kids Sega Nu SX Koihime Enbu: Fighting BaseSon RingEdge 2 Nail Puri: Non-game Sega (AM1) Nu SX Plants vs. Zombies: The Last Stand: Light gun shooter Sega Amusements Europe RingWide [142] Transformers: Human Alliance: Rail shooter Sega Shanghai Studio RingEdge 2 ...
He is also a founding member of the JP1 remote project. [4] He became less and less involved with MAME development over the years, and his last contributions date back to 2009. In 2013, Salmoria started writing reviews of puzzle games on his own blog. [5] Since 2012, he has been developing puzzle games for iOS devices.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]