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Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]
SNNS research neural network simulator Historically, the most common type of neural network software was intended for researching neural network structures and algorithms. The primary purpose of this type of software is, through simulation, to gain a better understanding of the behavior and the properties of neural networks.
The Samuel Checkers-playing Program (1959) was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). [28] Stockfish AI, an open source chess engine currently ranked the highest in many computer chess rankings. [29]
HITL also readily allows for the identification of problems and requirements that may not be easily identified by other means of simulation. HITL is often referred to as interactive simulation, which is a special kind of physical simulation in which physical simulations include human operators, such as in a flight or a driving simulator.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
This model paved the way for research to split into two approaches. One approach focused on biological processes while the other focused on the application of neural networks to artificial intelligence. In the late 1940s, D. O. Hebb [14] proposed a learning hypothesis based on the mechanism of neural plasticity that became known as Hebbian ...
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