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Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
The Visual Effects Society Award for Outstanding Compositing in a Photoreal Feature is one of the annual awards given by the Visual Effects Society, starting in 2012. It is awarded to visual effects artists for their work in effects simulations .
Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort (French: "dead time") and virtual cinematography. The term "bullet time" was first used with reference to the 1999 film The Matrix , [ 2 ] and later in reference to the slow motion effects in the 2001 video game Max Payne .
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.
Miniature faking, also known as diorama effect or diorama illusion, is a process in which a photograph of a life-size location or object is made to look like a photograph of a miniature scale model.
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