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Wii Fit Plus [b] is an enhanced version of Wii Fit, released in Japan on October 1, 2009, and in other regions in the same month. The game was announced during Nintendo's E3 2009 media briefing on June 2, 2009. [ 5 ]
A sub-series of the Wii video game series that focuses on tracking physical fitness through use of the Wii Balance Board. Wii Fit: Wii Fit U [88] Wii Party: A sub-series of the Wii video game series that focuses on board games and minigames similar to the Mario Party series. Wii Party: Wii Party U [89] [90] [91] Wii Sports: A sub-series of the ...
Fit & Fun [30] bitComposer Games: Funbox Media — June 24, 2011 — Fit Music [31] Oxygene S.r.l. Oxygene S.r.l. — September 30, 2012 — G1 Jockey Wii 2008: Koei: Koei — September 26, 2008 — The Garfield Show: Threat of the Space Lasagna [32] Eko Software Zoo Games NA Morphicon EU: July 8, 2010: June 23, 2010 —
The Wii [g] (/ w iː / WEE) is a home video game console developed and marketed by Nintendo.It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world.
Wii Fit is the first game to have made use of the Wii Balance Board. Shortly after Wii Fit ' s release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward [idea] would be a snowboarding game". [9] Miyamoto has also stated that Nintendo received "many inquiries" from third parties ...
Wii Fit U [a] is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory.
To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit, [75] and Wii Music, [76] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities. [77]
Wii Sports in particular is regarded as the fourth best-selling video game of all time, as well as the best-selling single console game of all time. [4] By June 2009, Wii Fit had helped the health game genre to generate collective revenues of $2 billion, most of which was grossed by the game's 18.22 million sales at the time. [5]