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The earliest precursor of modern chess is a game called chaturanga, which flourished in India by the 6th century, and is the earliest known game to have two essential features found in all later chess variations—different pieces having different powers (which was not the case with checkers and Go), and victory depending on the fate of one ...
c. 600 – The Karnamuk-i-Artakhshatr-i-Papakan contains references to the Persian game of shatranj, the direct ancestor of modern Chess. Shatranj was initially called "Chatrang" in Persian (named after the Indian version), which was later renamed to shatranj. c. 720 – Chess spreads across the Islamic world from Persia.
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
The chess engines of 1960s and 1970s failed to compete successfully with top chess players. In 1968, International Master David Levy offered $3000 to any chess engine that could best him in the next ten years. In 1977 Levy faced the chess engine Kaissa, winning the match without losing a single game. [8] Deep Blue, on display at IBM.
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Chessbase (for PC) is a common program for these purposes amongst professional players, but there are alternatives such as Shane's Chess Information Database (Scid) [14] for Windows, Mac or Linux, Chess Assistant [15] for PC, [16] Gerhard Kalab's Chess PGN Master for Android [17] or Giordano Vicoli's Chess-Studio for iOS. [18]
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...