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Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker.He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering.
Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours.
An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]
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The smart cow problem is the idea that a technically difficult task may only need to be solved once, by one person, for less technically proficient group members to accomplish the task using an easily repeatable method. The term is derived from the expression: "It only takes one smart cow to open the latch of the gate, and then all the other ...
Like Angry Birds, it can bit quite addicting"., [3] and MacLife commented "While there's an inclination to state that Monty Python's Cow Tossing HD was a quick, hasty effort to capitalize on a classic comedy meme and heap additional currency into the Python coffers, this doesn't feel like the case. There's a genuinely good game at the core here ...
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.
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