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In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints.
Image stitching is widely used in modern applications, such as the following: Document mosaicing [5] Image stabilization feature in camcorders that use frame-rate image alignment; High-resolution image mosaics in digital maps and satellite imagery; Medical imaging; Multiple-image super-resolution imaging; Video stitching [6] Object insertion
combine overlapping images for panoramic photography; correct complete panorama images, e.g. those that are "wavy" due to a badly levelled panoramic camera; stitch large mosaics of images and photos, e.g. of long walls or large microscopy samples; find control points and optimize parameters with the help of software assistants/wizards
The problem is made more difficult when the objects in the scene are in motion relative to the camera(s). A typical application of the correspondence problem occurs in panorama creation or image stitching — when two or more images which only have a small overlap are to be stitched into a larger composite image. In this case it is necessary to ...
Corner detection is an approach used within computer vision systems to extract certain kinds of features and infer the contents of an image. Corner detection is frequently used in motion detection, image registration, video tracking, image mosaicing, panorama stitching, 3D reconstruction and object recognition.
Applications include object recognition, robotic mapping and navigation, image stitching, 3D modeling, gesture recognition, video tracking, individual identification of wildlife and match moving. SIFT keypoints of objects are first extracted from a set of reference images [1] and stored in a database.
Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.
Normally created by stitching together a number of photographs taken in a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect, or a composite of photography and computer generated objects. The history of VR photography is human-computer interaction ...